![]() ![]() Corrosive Dart is the only ability that isn’t covered by the debuffs Marksmanship provides for itself. Marksmanship is extremely independent when it comes to DPS debuffs. Presence of debuff increases DPS by approximately In order to deal maximum damage, Marksmanship requires 2 other DPS debuffs: DPS Debuff Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP. The most notable change is Imperial Preparation > Meticulous Preparation, though it affects the names of a few passives as well.īattle rezzes in general are now healer-only, but there is no longer a global 5 min lockout on those abilities, so it’s treated just like any other ability, albeit with a much longer cooldown. The word Imperial has been replaced with something that is faction-agnostic since Republic Origin Stories now have access to the Combat Style. Marksmanship permanently lost access to 3 abilities: In addition, many extremely situational abilities were pruned entirely. This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. The 3 abilities are almost always the same for each discipline. The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. Another of the abilities is the movement ability with the longest cooldown. ![]() One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Sniper has their hard stun locked away in a different choice instead.
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