![]() ![]() EA/DICE also threw Battlefield out when they FAILED third-party servers and the ability for server moderators to play in the same game with others and communicate with players, also picking your own maps towards the end of a match is nice.ĮDIT: Forgot to also mention, you can already see it shake up EA themselves with shareholders in this link. THIS of course, is no longer "relevent" with the game industry which I think stagnates their games and forces people to go elsewhere. They announce at launch that there would be 5 DLCs in the coming months in the game. I felt EA/DICE threw the Battlefield series in the trash when they announced there would no longer be any DLC content where you buy Premium for the game. I did go back to Battlefield 4 which imo is one of the best Battlefield games out there (BF3 is still good, but I like BF4 more) that contains more dynamic features in it like the weather/Frostbite 3 where you can take down buildings (Siege of Shanghai etc, the dam on the other map, Operation Locker). Then I go back to Rainbow Six Siege in Ranked mode and there's cheaters in there as well.stopped playing that game as well as its frustrating in a competitive shooter. This workaround currently only works in dx12.When they announced a couple months ago that there was going to be one last content update to Battlefield V to the game by June 2020, I stopped playing Battlefield V. A value of 2 should be returned upon following these instructions. To test what the current frame buffer is at any time simply open the console in game and type "RenderDevice.RenderAheadLimit" without the quotation marks and hit enter. The game should now consistently use a two frame buffer and not revert to a 1 or 3 frame buffer upon player death or map rotation. Save and close the file and set it to read only.Enter the following in the user.cfg file "RenderDevice.RenderAheadLimit 2" without the quotation marks.Create a user.cfg file in the root directory of where the game is installed (should be same location as the games main.Ensure Nvidia control panel is set to "use 3d application settings" or "off" under the game profile for the setting "Maximum per-rendered frame" or "low latency mode" (current name for the maximum pre-rendered frame setting as of driver version 436.02). ![]() ![]() When running the game in dx11 and attempting to set the frame buffer to 2 (IE RenderDevice.RenderAheadLimit 2), either via console command or user.cfg file, the game will quickly revert back to a 1 or 3 frame buffer upon death and re-spawn of the player depending on if one has future frame buffering set to off or on correspondingly. For a full explanation of what this setting is and how it functions see here. Depending on hardware configuration one could see an decrease or increase of performance and may notice a corresponding shift of less and more input lag. The video setting of Future Frame Rendering can be set to "on" or "off". Two Frame Buffer Reverting In Game Workaround (dx12 only)
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